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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient > IConcertClientWorkspace
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientWorkspace.h |
Include | #include "IConcertClientWorkspace.h" |
void AddWorkspaceCanProcessPackagesDelegate
&40;
FName InDelegateName,
FCanProcessPendingPackages Delegate
&41;
Remarks
This delegate allows user to defer the finalization of a package updates. This is for situtations where multiple client nodes need finalize their package updates together. The delegate function should return true when workspace synchronization is allowed and it will be called on OnEndFrame() of the tick loop.
Parameters
Name | Description |
---|---|
InDelegateName | the identifier for the provided delegate. |
InDelegate | the delegate to use to query. |