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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient > IConcertClientDataStore
Type
typedef TFunction< void(const FName &, const FConcertDataStore_StoreValue &42;)> FChangeNotificationHandler
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientDataStore.h |
Include | #include "IConcertClientDataStore.h" |
Remarks
The function called back when the data store is updated by another client.