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Unreal Engine C++ API Reference > Plugins > ConcertSyncClient
References
Module | ConcertSyncClient |
Header | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/ConcertActivityStream.h |
Include | #include "ConcertActivityStream.h" |
Syntax
class FConcertActivityStream
Remarks
Streams an archived session activities asynchronously and caches them until the client poll and consume them synchronously. The streams also caches the corresponding client info for lookup.
Constructors
Type | Name | Description | |
---|---|---|---|
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FConcertActivityStream
(
TWeakPtr< IConcertClient, ESPMode::ThreadSafe > InConcertClient, |
Construct a input activity stream used to read a Concert session activities from the most recent to the oldest. |
Functions
Type | Name | Description | |
---|---|---|---|
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const FConcertClientInfo * | GetActivityClientInfo
(
const FGuid& ActivityEndpointId |
Returns the client info corresponding to an activities. |
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bool | Read
(
TArray< TSharedPtr< FConcertSessionActivity >>& InOutActivities, |
Reads all buffered activities. |