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API > API/Plugins > API/Plugins/ConcertSharedSlate > API/Plugins/ConcertSharedSlate/Replication > API/Plugins/ConcertSharedSlate/Replication/Editor > API/Plugins/ConcertSharedSlate/Replication/Editor/Model > API/Plugins/ConcertSharedSlate/Replication/Editor/Model/Object
References
| Module | ConcertSharedSlate |
| Header | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Source/ConcertSharedSlate/Public/Replication/Editor/Model/Object/IObjectNameModel.h |
| Include | #include "Replication/Editor/Model/Object/IObjectNameModel.h" |
Syntax
class IObjectNameModel
Remarks
Abstracts the concept of getting an object's display name.
In editor builds, this could use the USubobjectDataSubsystem to look up subobject names on an actor. In programs, it could just default to what it says in the object path.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetObjectDisplayName
(
const TSoftObjectPtr<>& ObjectPath |