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Determines the properties that should be displayed for an Object / Class.
The most simple implementation is to iterate the UClass properties but there can be more advanced implementations, such as only returning properties from a user defined list.
| Name | IPropertySourceProcessor |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Source/ConcertSharedSlate/Public/Replication/Editor/Model/Property/IPropertySourceProcessor.h |
| Include Path | #include "Replication/Editor/Model/Property/IPropertySourceProcessor.h" |
Syntax
class IPropertySourceProcessor
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertySourceProcessor() |
Replication/Editor/Model/Property/IPropertySourceProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessPropertySource
(
const FPropertySourceContext& Context, |
Allows you to get the properties that are associated with the passed in object / class context. | Replication/Editor/Model/Property/IPropertySourceProcessor.h |