Navigation
API > API/Plugins > API/Plugins/ConcertSharedSlate
Abstracts the concept of getting an object's display name.
In editor builds, this could use the USubobjectDataSubsystem to look up subobject names on an actor. In programs, it could just default to what it says in the object path.
| Name | IObjectNameModel |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Source/ConcertSharedSlate/Public/Replication/Editor/Model/Object/IObjectNameModel.h |
| Include Path | #include "Replication/Editor/Model/Object/IObjectNameModel.h" |
Syntax
class IObjectNameModel
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IObjectNameModel() |
Replication/Editor/Model/Object/IObjectNameModel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetObjectDisplayName
(
const TSoftObjectPtr<>& ObjectPath |
Replication/Editor/Model/Object/IObjectNameModel.h |