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An object group is a bunch of related objects. This relates to multi-editing.
Example: You click 2 ACineCameraActor in the IReplicationStreamViewer:
- A group is the 2 actors you clicked
- A group is the two cine camera components of the actor
| Name | FObjectGroup |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Source/ConcertSharedSlate/Public/Replication/Editor/View/IPropertyAssignmentView.h |
| Include Path | #include "Replication/Editor/View/IPropertyAssignmentView.h" |
Syntax
struct FObjectGroup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Group | TArray< TSoftObjectPtr<> > | Replication/Editor/View/IPropertyAssignmentView.h |