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This logic is used to show only those replicated objects that are in the world the user has opened in the editor. Its functions are injected into the FCreateViewerParams.
| Name | FHideObjectsNotInWorldLogic |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Source/ConcertClientSharedSlate/Public/Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h |
| Include Path | #include "Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h" |
Syntax
class FHideObjectsNotInWorldLogic : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FHideObjectsNotInWorldLogic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHideObjectsNotInWorldLogic() |
Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FHideObjectsNotInWorldLogic() |
Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnRefreshObjects | TMulticastDelegate_NoParams< void > | Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnRefreshObjectsDelegate | FOnRefreshObjects | Broadcasts when the set of displayed objects has changed, e.g. when switching worlds. | Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnRefreshObjects & OnRefreshObjects() |
Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h | ||
bool ShouldShowObject
(
const FSoftObjectPath& ObjectPath |
Replication/Editor/UnrealEditor/HideObjectsNotInWorldLogic.h |