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API > API/Plugins > API/Plugins/ConcertClientSharedSlate
Logic for selecting actors from the current editor world.
| Name | FActorSelectionSourceModel |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Source/ConcertClientSharedSlate/Public/Replication/Editor/Model/ObjectSource/ActorSelectionSourceModel.h |
| Include Path | #include "Replication/Editor/Model/ObjectSource/ActorSelectionSourceModel.h" |
Syntax
class FActorSelectionSourceModel : public UE::ConcertSharedSlate::IObjectSelectionSourceModel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorSelectionSourceModel() |
Replication/Editor/Model/ObjectSource/ActorSelectionSourceModel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseActorCategory | ConcertSharedSlate::FObjectSourceCategory | Contains actions around adding actor related objects. | Replication/Editor/Model/ObjectSource/ActorSelectionSourceModel.h |
Functions
Public
Overridden from IObjectSelectionSourceModel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< TSharedRef< ConcertSharedSlate::IObjectSourceModel > > GetContextMenuOptions
(
const FSoftObjectPath& Item |
Replication/Editor/Model/ObjectSource/ActorSelectionSourceModel.h | ||
virtual TArray< ConcertSharedSlate::FObjectSourceCategory > GetRootSources() |
Replication/Editor/Model/ObjectSource/ActorSelectionSourceModel.h |