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bool |
bAutoConnect |
Automatically connect or create default session on default server. |
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bool |
bInstallEditorToolbarButton |
True if the Multi-User module should install shortcut button and its drop-down menu in the level editor toolbar. |
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bool |
bIsHeadless |
True if this client should be "headless"? (ie, not display any UI). |
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bool |
bRetryAutoConnectOnError |
If auto-connect is on, retry connecting to the default server/session until it succeeds or the user cancels. |
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bool |
bShouldPromptForHotReloadOnLevel |
Hot reload of a level happens automatically when level / sublevel is changed. |
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FConcertClientSettings |
ClientSettings |
Client & client session settings |
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FString |
DefaultSaveSessionAs |
If this client create the default session, should the session data be saved when it's deleted. |
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FString |
DefaultServerURL |
Default server url (just a name for now) to look for on auto or default connect. |
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FString |
DefaultSessionName |
Default session name to look for on auto connect or default connect. |
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FString |
DefaultSessionToRestore |
If this client create the default session, should the session restore a saved session. |
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FConcertEndpointSettings |
EndpointSettings |
Endpoint settings passed down to endpoints on creation |
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FGameplayTagContainer |
ReadOnlyAssignment |
A list of roles that should enter multi-user in read-only mode. |
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FGameplayTagContainer |
SendOnlyAssignment |
A list of roles that should enter multi-user in send-only mode. |
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EConcertServerType |
ServerType |
Determines which server executable with be launched: Console -> UnrealMultiUserServer.exe Slate -> UnrealMultiUserSlateServer.exe |
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FConcertSourceControlSettings |
SourceControlSettings |
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