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FLinearColor |
AvatarColor |
The color used for the presence avatar in a session. |
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bool |
bReflectLevelEditorInGame |
When level editor changes are made, reflect those changes to the game equivalent property. |
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bool |
bSupportMixedBuildTypes |
Enable extended version support when using Multi-user with precompiled and source builds. |
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FString |
ClientAuthenticationKey |
A key used to identify the clients during server discovery. |
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FSoftClassPath |
DesktopAvatarActorClass |
The desktop representation of this editor's user to other connected users |
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int32 |
DiscoveryTimeoutSeconds |
The timespan at which discovered Multi-User server are considered stale if they haven't answered back |
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FString |
DisplayName |
The display name to use when in a session. |
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float |
LatencyCompensationMs |
Amount of latency compensation to apply to time-synchronization sensitive interactions |
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uint16 |
ServerPort |
The port to use to reach the server with static endpoints when launched through the editor. |
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int32 |
SessionTickFrequencySeconds |
The timespan at which session updates are processed. |
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TArray< FName > |
Tags |
Array of tags that can be used for grouping and categorizing. |
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FSoftClassPath |
VRAvatarActorClass |
The VR representation of this editor's user to other connected users |