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API > API/Plugins > API/Plugins/ComputeFramework > API/Plugins/ComputeFramework/UComputeGraph
Description
Call after changing the graph to build the graph resources for rendering. This will trigger any required shader compilation. By default it does async compilation
| Name | UpdateResources |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeGraph.h |
| Include Path | #include "ComputeFramework/ComputeGraph.h" |
| Source | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Private/ComputeGraph.cpp |
void UpdateResources
(
bool bSync
)