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API > API/Plugins > API/Plugins/ComputeFramework
| Name | FShaderValueTypeHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h |
| Include Path | #include "ComputeFramework/ShaderParamTypeDefinition.h" |
Syntax
USTRUCT ()
struct FShaderValueTypeHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ValueTypePtr | const FShaderValueType * | ComputeFramework/ShaderParamTypeDefinition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
ComputeFramework/ShaderParamTypeDefinition.h | ||
bool Serialize
(
FArchive& Ar |
ComputeFramework/ShaderParamTypeDefinition.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
ComputeFramework/ShaderParamTypeDefinition.h | ||
bool operator!=
(
const FShaderValueTypeHandle& InOther |
ComputeFramework/ShaderParamTypeDefinition.h | ||
const FShaderValueType & operator*() |
ComputeFramework/ShaderParamTypeDefinition.h | ||
bool operator==
(
const FShaderValueTypeHandle& InOther |
ComputeFramework/ShaderParamTypeDefinition.h | ||
const FShaderValueType * operator->() |
ComputeFramework/ShaderParamTypeDefinition.h |