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| Name | FComputeKernelPermutationVector |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeKernelPermutationVector.h |
| Include Path | #include "ComputeFramework/ComputeKernelPermutationVector.h" |
Syntax
USTRUCT ()
struct FComputeKernelPermutationVector
Classes
| Name | Remarks |
|---|---|
| FPermutationBits |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BitCount | uint32 | Number of permutation bits allocated. | ComputeFramework/ComputeKernelPermutationVector.h | |
| Permutations | TMap< FString, uint32 > | Map from permutation define name to packed FPermutaionBits value. | ComputeFramework/ComputeKernelPermutationVector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPermutation
(
FString const& Name, |
Add a permutation to the vector. | ComputeFramework/ComputeKernelPermutationVector.h | |
void AddPermutationSet
(
FComputeKernelPermutationSet const& PermutationSet |
Add a permutation to the vector. | ComputeFramework/ComputeKernelPermutationVector.h | |
uint32 GetPermutationBits
(
FString const& Name, |
Get the permutation bits for a given Name and Value. | ComputeFramework/ComputeKernelPermutationVector.h | |
uint32 GetPermutationBits
(
FString const& Name, |
ComputeFramework/ComputeKernelPermutationVector.h |