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Description of a single edge in a UComputeGraph. todo[CF]: Consider better storage for graph data structure that is easier to interrogate efficiently.
| Name | FComputeGraphEdge |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeGraph.h |
| Include Path | #include "ComputeFramework/ComputeGraph.h" |
Syntax
USTRUCT ()
struct FComputeGraphEdge
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComputeGraphEdge() |
ComputeFramework/ComputeGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingFunctionNameOverride | FString | Optional name to use for the proxy generation function, in case the kernel expects something other than the interface's bind name. | ComputeFramework/ComputeGraph.h | |
| BindingFunctionNamespace | FString | Optional namespace to wrap the binding function in. A blank mean global namespace. | ComputeFramework/ComputeGraph.h | |
| bKernelInput | bool | ComputeFramework/ComputeGraph.h | ||
| DataInterfaceBindingIndex | int32 | ComputeFramework/ComputeGraph.h | ||
| DataInterfaceIndex | int32 | ComputeFramework/ComputeGraph.h | ||
| KernelBindingIndex | int32 | ComputeFramework/ComputeGraph.h | ||
| KernelIndex | int32 | ComputeFramework/ComputeGraph.h |