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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateResources
(
FRDGBuilder& GraphBuilder |
Todo: Fix up derived classes to implement new AllocateResources(). | ComputeFramework/ComputeDataProvider.h | |
virtual void AllocateResources
(
FRDGBuilder& GraphBuilder, |
Called once before any calls to GatherDispatchData() to allow any RDG resource allocation. | ComputeFramework/ComputeDataProvider.h |
AllocateResources(FRDGBuilder &)
Description
Todo: Fix up derived classes to implement new AllocateResources().
| Name | AllocateResources |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeDataProvider.h |
| Include Path | #include "ComputeFramework/ComputeDataProvider.h" |
virtual void AllocateResources
(
FRDGBuilder & GraphBuilder
)
AllocateResources(FRDGBuilder &, FAllocationData const &)
Description
Called once before any calls to GatherDispatchData() to allow any RDG resource allocation.
| Name | AllocateResources |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeDataProvider.h |
| Include Path | #include "ComputeFramework/ComputeDataProvider.h" |
virtual void AllocateResources
(
FRDGBuilder & GraphBuilder,
FAllocationData const & InAllocationData
)