Navigation
API > API/Plugins > API/Plugins/ComputeFramework > API/Plugins/ComputeFramework/ComputeFramework > API/Plugins/ComputeFramework/ComputeFramework/UComputeDataInterface
- UComputeDataInterface::GetShaderVirtualPath()
- UMLDeformerGraphDebugDataInterface::GetShaderVirtualPath()
- UDEPRECATED_VertexDeltaGraphDebugDataInterface::GetShaderVirtualPath()
- UVertexDeltaGraphDataInterface::GetShaderVirtualPath()
References
| Module | ComputeFramework |
| Header | /Engine/Plugins/Runtime/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeDataInterface.h |
| Include | #include "ComputeFramework/ComputeDataInterface.h" |
virtual TCHAR const &42; GetShaderVirtualPath&40;&41; const
Remarks
If the data interface HLSL comes from a file this should fill the virtual file path. This is used to resolve shader compilation errors.