Navigation
API > API/Plugins > API/Plugins/Composure
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UComposurePostProcessPass
- UComposureTonemapperPass
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h |
| Include | #include "ComposureTonemapperPass.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureTonemapperPass : public UComposurePostProcessPass
Remarks
Tonemapper only pass implemented on top of the in-engine tonemapper.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ChromaticAberration | In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. | |
| FColorGradingSettings | ColorGradingSettings | Color grading settings. | |
| FFilmStockSettings | FilmStockSettings | Film stock settings. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UComposureTonemapperPass
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Tone map the input into the output. |