Navigation
API > API/Plugins > API/Plugins/Composure
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UComposurePostProcessPass
- UComposurePostProcessingPassProxy
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
| Include | #include "ComposurePostProcessingPassProxy.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposurePostProcessingPassProxy : public UComposurePostProcessPass
Remarks
Generic component class which takes a UComposurePostProcessPassPolicy and executes it, enqueuing a post-process pass for the render frame.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UComposurePostProcessingPassProxy
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Execute
(
UTexture* PrePassInput, |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |