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Unreal Engine C++ API Reference > Plugins > Composure > UComposurePostProcessingPassProxy
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UComposurePostProcessingPassProxy::PostLoad()
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
Include | #include "ComposurePostProcessingPassProxy.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessingPassProxy.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.