Navigation
API > API/Plugins > API/Plugins/Composure
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UComposurePostProcessPass
- UComposureLensBloomPass
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
| Include | #include "ComposureLensBloomPass.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureLensBloomPass : public UComposurePostProcessPass
Remarks
Bloom only pass implemented on top of the in-engine bloom.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLensBloomSettings | Settings | Bloom settings. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UComposureLensBloomPass
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Blurs the input into the output. | ||
| void | SetTonemapperReplacingMaterial
(
UMaterialInstanceDynamic* Material |
Sets a custom tonemapper replacing material instance. |