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Unreal Engine C++ API Reference > Plugins > Composure
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UComposurePostProcessPass
- UComposureLensBloomPass
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
Include | #include "ComposureLensBloomPass.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureLensBloomPass : public UComposurePostProcessPass
Remarks
Bloom only pass implemented on top of the in-engine bloom.
Variables
Type | Name | Description | |
---|---|---|---|
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FLensBloomSettings | Settings | Bloom settings. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UComposureLensBloomPass
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Blurs the input into the output. | |
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void | SetTonemapperReplacingMaterial
(
UMaterialInstanceDynamic* Material |
Sets a custom tonemapper replacing material instance. |