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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UComposureBlueprintLibrary
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
| Include | #include "ComposureBlueprintLibrary.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Composure", Meta=(WorldContext="WorldContextObject"))
static UComposurePlayerCompositingTarget * CreatePlayerCompositingTarget
(
UObject * WorldContextObject
)
Remarks
Creates a Player Compositing Target which you can modify during gameplay.