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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UCompositingElementTransform
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexture * ApplyTransform
(
UTexture* Input, |
CompositingElements/CompositingElementPasses.h |
|
|
UTexture * ApplyTransform
(
UTexture* Input, |
CompositingElements/CompositingElementPasses.h |
ApplyTransform(UTexture , UComposurePostProcessingPassProxy , ACameraActor *)
| Name | ApplyTransform |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
UFUNCTION (BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor))
UTexture * ApplyTransform
(
UTexture * Input,
UComposurePostProcessingPassProxy * PostProcessProxy,
ACameraActor * TargetCamera
)
ApplyTransform(UTexture , ICompositingTextureLookupTable , UComposurePostProcessingPassProxy , ACameraActor , const FInheritedTargetPool &)
| Name | ApplyTransform |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementPasses.cpp |
UTexture * ApplyTransform
(
UTexture * Input,
ICompositingTextureLookupTable * PrePassLookupTable,
UComposurePostProcessingPassProxy * PostProcessProxy,
ACameraActor * TargetCamera,
const FInheritedTargetPool & InheritedPool
)