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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UCompositingElementOutput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RelayOutput
(
UTexture* FinalResult, |
CompositingElements/CompositingElementPasses.h |
|
|
void RelayOutput
(
UTexture* FinalResult, |
CompositingElements/CompositingElementPasses.h |
RelayOutput(UTexture , UComposurePostProcessingPassProxy )
| Name | RelayOutput |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
UFUNCTION (BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor))
void RelayOutput
(
UTexture * FinalResult,
UComposurePostProcessingPassProxy * PostProcessProxy
)
RelayOutput(UTexture , UComposurePostProcessingPassProxy , const FInheritedTargetPool &)
| Name | RelayOutput |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementPasses.cpp |
void RelayOutput
(
UTexture * FinalResult,
UComposurePostProcessingPassProxy * PostProcessProxy,
const FInheritedTargetPool & InheritedPool
)