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API > API/Plugins > API/Plugins/Composure > API/Plugins/Composure/UCompositingElementInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexture * GenerateInput () |
CompositingElements/CompositingElementPasses.h |
|
|
UTexture * GenerateInput
(
const FInheritedTargetPool& InheritedPool |
CompositingElements/CompositingElementPasses.h |
GenerateInput()
| Name | GenerateInput |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
UFUNCTION (BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor))
UTexture * GenerateInput()
GenerateInput(const FInheritedTargetPool &)
| Name | GenerateInput |
| Type | function |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h |
| Include Path | #include "CompositingElements/CompositingElementPasses.h" |
| Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementPasses.cpp |
UTexture * GenerateInput
(
const FInheritedTargetPool & InheritedPool
)