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API > API/Plugins > API/Plugins/Composure
| Name | FComposureUVMapSettings |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposureUVMap.h |
| Include Path | #include "ComposureUVMap.h" |
Syntax
USTRUCT (BlueprintType )
struct FComposureUVMapSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComposureUVMapSettings() |
ComposureUVMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseDisplacementBlueAndAlphaChannels | uint32 | Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. | ComposureUVMap.h |
|
| DisplacementDecodeParameters | FVector2D | Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. | ComposureUVMap.h |
|
| DisplacementTexture | TObjectPtr< class UTexture > | Displacement texture to use. | ComposureUVMap.h |
|
| PostUVDisplacementMatrix | FMatrix | UV Matrix to apply after displacing UV using DisplacementTexture. | ComposureUVMap.h |
|
| PreUVDisplacementMatrix | FMatrix | UV Matrix to apply before sampling DisplacementTexture. | ComposureUVMap.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaterialParameters
(
UMaterialInstanceDynamic* MID |
Sets parameters of a material that uses MF_UVMap_SampleLocation material function. | ComposureUVMap.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector2D InvertEncodingParameters
(
FVector2D EncodingParameters |
Converts displacement encoding parameters to decoding parameters. | ComposureUVMap.h |