Navigation
API > API/Plugins > API/Plugins/Composure
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposureUVMap.h |
| Include | #include "ComposureUVMap.h" |
Syntax
USTRUCT (BlueprintType )
struct FComposureUVMapSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bUseDisplacementBlueAndAlphaChannels | Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. | |
| FVector2D | DisplacementDecodeParameters | Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. | |
| TObjectPtr< class UTexture > | DisplacementTexture | Displacement texture to use. | |
| FMatrix | PostUVDisplacementMatrix | UV Matrix to apply after displacing UV using DisplacementTexture. | |
| FMatrix | PreUVDisplacementMatrix | UV Matrix to apply before sampling DisplacementTexture. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | InvertEncodingParameters
(
FVector2D EncodingParameters |
Converts displacement encoding parameters to decoding parameters. | |
| void | Sets parameters of a material that uses MF_UVMap_SampleLocation material function. |