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Unreal Engine C++ API Reference > Plugins > Composure
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/ComposureUVMap.h |
Include | #include "ComposureUVMap.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FComposureUVMapSettings
Variables
Type | Name | Description | |
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uint32: 1 | bUseDisplacementBlueAndAlphaChannels | Whether to use blue and alpha channel instead of red and green channel in computation of DeltaUV. |
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FVector2D | DisplacementDecodeParameters | Decoding parameters for DisplacementTexture. DeltaUV = ((RedChannel, GreenChannel) - Y) * X. |
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TObjectPtr< class UTexture > | DisplacementTexture | Displacement texture to use. |
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FMatrix | PostUVDisplacementMatrix | UV Matrix to apply after displacing UV using DisplacementTexture. |
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FMatrix | PreUVDisplacementMatrix | UV Matrix to apply before sampling DisplacementTexture. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FVector2D | InvertEncodingParameters
(
FVector2D EncodingParameters |
Converts displacement encoding parameters to decoding parameters. |
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void | Sets parameters of a material that uses MF_UVMap_SampleLocation material function. |