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Unreal Engine C++ API Reference > Plugins > Composure > CompositingElements > UCompositingElementTransform
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;"Compositing Pass",
Meta&61;&40;DisplayName&61;"Intermediate", EditCondition&61;"bEnabled", DisplayAfter&61;"EndOfCategory"&41;,
AdvancedDisplay&41;
bool bIntermediate
Remarks
Marks this pass for 'internal use only' - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For transforms, all 'Intermediate' passes are available to the next transform pass, and released after that.