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Unreal Engine C++ API Reference > Plugins > Composure > CompositingElements > UCompositingElementMaterialPass
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h |
Include | #include "CompositingElements/CompositingElementTransforms.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementTransforms.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Compositing Pass"&41;
bool SetParameterMapping
&40;
FName TextureParamName,
FName ComposureLayerName
&41;
Remarks
Set the parameter mappings between texture parameters and composure layers. Users can not create new entries into the map as the keys are read only. Invalid Texture parameter names will result in a failed setting operation. bool True if set operation is successful.
Parameters
Name | Description |
---|---|
TextureParamName | The name of the texture parameter inside the material interface. Used as key. |
ComposureLayerName | The name of the composure layer the texture parameter is mapped to. Used as value. |