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Unreal Engine C++ API Reference > Plugins > Composure > CompositingElements
Inheritance Hierarchy
- ICompositingTextureLookupTable
- FCompositingTextureLookupTable
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/CompositingElements/CompositingTextureLookupTable.h |
Include | #include "CompositingElements/CompositingTextureLookupTable.h" |
Syntax
class FCompositingTextureLookupTable : public ICompositingTextureLookupTable
Remarks
FCompositingTextureLookupTable
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FInternalLookupTable::TRangedForIterator | begin () |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. |
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FInternalLookupTable::TRangedForConstIterator | begin () |
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void | ||
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void | ClearTaggedEntries
(
const int32 UsageTags, |
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void | Empty
(
const int32 KeepTags |
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FInternalLookupTable::TRangedForIterator | end () |
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FInternalLookupTable::TRangedForConstIterator | end () |
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bool | FindNamedPassResult
(
FName LookupName, |
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int32 | FindUsageTags
(
FName LookupName |
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void | LinkNestedSearchTable
(
FName KeyName, |
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void | RegisterPassResult
(
FName KeyName, |
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void | ||
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void | ResetAll () |
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void | SetMostRecentResult
(
UTexture* Result |
Overridden from ICompositingTextureLookupTable
Type | Name | Description | |
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bool | FindNamedPassResult
(
FName LookupName, |
Typedefs
Name | Description |
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FInternalLookupTable |