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Unreal Engine C++ API Reference > Plugins > Composure > CompositingElements > FCompositingMaterial
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Public/CompositingElements/CompositingMaterialPass.h |
Include | #include "CompositingElements/CompositingMaterialPass.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingMaterialPass.cpp |
void RenderToRenderTarget
&40;
UObject &42; WorldContext,
UTextureRenderTarget2D &42; Target
&41;