Navigation
API > API/Plugins > API/Plugins/Composure
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AComposurePipelineBaseActor
- ACompositingElement
- ACompositingCaptureBase
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePipelineBaseActor.h |
| Include | #include "ComposurePipelineBaseActor.h" |
Syntax
UCLASS&40;BlueprintType, Blueprintable, Config&61;Engine,
Meta&61;&40;ShortTooltip&61;"Actor designed to implement compositing pipeline in a blueprint."&41;&41;
class AComposurePipelineBaseActor : public AActor
Remarks
Actor designed to implement compositing pipeline in a blueprint.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutoRun | When set, we'll call EnqueueRendering() each frame automatically. | |
| bool | bAutoRunChildElementsAndSelf | When set to false, all composure elements including itself's rendering will not automatically be called in the pipeline. | |
| bool | bRunInEditor | With bAutoRun, this will run EnqueueRendering() in editor - enqueuing render calls along with Editor scene rendering. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AComposurePipelineBaseActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | EnqueueRendering
(
bool bCameraCutThisFrame |
Entry point for a composure Blueprint to do its render enqueuing from. | |
| int32 | |||
| bool | |||
| bool | |||
| void | SetAutoRun
(
bool bNewAutoRunVal |
||
| void | SetAutoRunChildrenAndSelf
(
bool bAutoRunChildAndSelf |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location. |