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Unreal Engine C++ API Reference > Plugins > Composure > ACompositingElement
- AComposurePipelineBaseActor::SetAutoRunChildrenAndSelf()
- ACompositingElement::SetAutoRunChildrenAndSelf()
References
Module | Composure |
Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElement.h |
Include | #include "CompositingElement.h" |
Source | /Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElement.cpp |
virtual void SetAutoRunChildrenAndSelf
&40;
bool bAutoRunChildAndSelf
&41;
Remarks
When set to false, all children composure actor and current actor's auto-rendering behavior will be disabled. This option is available in the detail panel of the composure element actor as well.
Parameters
Name | Description |
---|---|
bAutoRunChildAndSelf | Enable/Disable all the children and itself's rendering. By default, all rendering is enabled. |