Navigation
API > API/Plugins > API/Plugins/Composure
Base class for CG Compositing Elements
| Name | ACompositingCaptureBase |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingCaptureBase.h |
| Include Path | #include "CompositingCaptureBase.h" |
Syntax
UCLASS (BlueprintType)
class ACompositingCaptureBase : public ACompositingElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AComposurePipelineBaseActor → ACompositingElement → ACompositingCaptureBase
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACompositingCaptureBase() |
Default constructor | CompositingCaptureBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneCaptureComponent2D | TObjectPtr< USceneCaptureComponent2D > | Component used to generate the scene capture for this CG Layer | CompositingCaptureBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetApplyDistortion
(
bool bInApplyDistortion |
Sets whether distortion should be applied or not | CompositingCaptureBase.h | |
void SetLens
(
ULensComponent* InLens |
Set the Lens Component this CG layer will use to drive distortion on the scene capture | CompositingCaptureBase.h | |
void UpdateDistortion() |
Update the state of the Lens Distortion Data Handler, and updates or removes the Distortion MID from the SceneCaptureComponent's post process materials, depending on whether distortion should be applied | CompositingCaptureBase.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
CompositingCaptureBase.h | ||
virtual void PostInitProperties() |
CompositingCaptureBase.h |