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API > API/Plugins > API/Plugins/CompositeCore
| Name | UHoldoutCompositeComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/HoldoutCompositeComponent.h |
| Include Path | #include "HoldoutCompositeComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering,
HideCategories=(Activation, Transform, Lighting, Rendering, Tags, Cooking, Physics, LOD, AssetUserData, Navigation),
EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UHoldoutCompositeComponent : public USceneComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UHoldoutCompositeComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UHoldoutCompositeComponent
(
const FObjectInitializer& ObjectInitializer |
HoldoutCompositeComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsEnabled | bool | Whether or not the component activates the composite. | HoldoutCompositeComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEnabled() |
Get the enabled state of the component. | HoldoutCompositeComponent.h |
|
void SetEnabled
(
bool bInEnabled |
Set the enabled state of the component. | HoldoutCompositeComponent.h |
|
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DetachFromComponent
(
const FDetachmentTransformRules& DetachmentRules |
HoldoutCompositeComponent.h | ||
virtual void OnAttachmentChanged() |
HoldoutCompositeComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
HoldoutCompositeComponent.h | ||
virtual void OnUnregister() |
HoldoutCompositeComponent.h | ||
virtual void TickComponent
(
float DeltaTime, |
HoldoutCompositeComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
HoldoutCompositeComponent.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
HoldoutCompositeComponent.h |