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Pass texture description for internal resources (default scene textures).
| Name | FPassInternalResourceDesc |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
struct FPassInternalResourceDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOriginalCopyBeforePasses | bool | Flag to bypass the previous pass textures & access the original scene textures. | Passes/CompositeCorePassProxy.h | |
| Index | int32 | Index, which maps to the default 0-4 post-processing inputs or beyond. | Passes/CompositeCorePassProxy.h |