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API > API/Plugins > API/Plugins/CompositeCore
Options to control the built-in custom render pass.
| Name | FBuiltInRenderPassOptions |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
struct FBuiltInRenderPassOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuiltInRenderPassOptions() |
Constructor. | Passes/CompositeCorePassProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableUnlitViewmode | bool | Enables the development shader debug feature that routes the Base Color output to Emissive for the separate render. | Passes/CompositeCorePassProxy.h | |
| bOpacifyOutput | bool | Opacify to extract the solid colors behind translucent alpha holdout masks. | Passes/CompositeCorePassProxy.h | |
| DilationSize | int32 | Enables the dilation pass with size > 0 (currently only 1 is supported). | Passes/CompositeCorePassProxy.h | |
| ViewUserFlagsOverride | TOptional< int32 > | Custom user flags value used to alter materials in the composite render pass. | Passes/CompositeCorePassProxy.h |