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A container that controls visibility based on Input type and Platform
| Name | UDEPRECATED_UCommonVisibilityWidgetBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonVisibilityWidgetBase.h |
| Include Path | #include "CommonVisibilityWidgetBase.h" |
Syntax
UCLASS (MinimalAPI, Deprecated)
class UDEPRECATED_UCommonVisibilityWidgetBase : public UCommonBorder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UPanelWidget → UContentWidget → UBorder → UCommonBorder → UDEPRECATED_UCommonVisibilityWidgetBase
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDEPRECATED_UCommonVisibilityWidgetBase
(
const FObjectInitializer& ObjectInitializer |
CommonVisibilityWidgetBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowForGamepad | bool | CommonVisibilityWidgetBase.h |
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| bShowForMouseAndKeyboard | bool | CommonVisibilityWidgetBase.h |
|
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| bShowForTouch | bool | CommonVisibilityWidgetBase.h |
|
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| HiddenType | ESlateVisibility | CommonVisibilityWidgetBase.h |
|
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| VisibilityControls | TMap< FName, bool > | CommonVisibilityWidgetBase.h |
|
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| VisibleType | ESlateVisibility | CommonVisibilityWidgetBase.h |
|
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleInputMethodChanged
(
ECommonInputType input |
CommonVisibilityWidgetBase.h | ||
void ListenToInputMethodChanged
(
bool bListen |
CommonVisibilityWidgetBase.h | ||
void UpdateVisibility() |
CommonVisibilityWidgetBase.h |
Overridden from UWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnWidgetRebuilt() |
Begin UWidget. | CommonVisibilityWidgetBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CommonVisibilityWidgetBase.h |