Navigation
Unreal Engine C++ API Reference > Plugins > CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UContentWidget
- UBorder
- UCommonBorder
- UDEPRECATED_UCommonVisibilityWidgetBase
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonVisibilityWidgetBase.h |
Include | #include "CommonVisibilityWidgetBase.h" |
Syntax
UCLASS&40;Deprecated&41;
class UDEPRECATED_UCommonVisibilityWidgetBase : public UCommonBorder
Remarks
A container that controls visibility based on Input type and Platform
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bShowForGamepad | |
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bool | bShowForMouseAndKeyboard | |
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bool | bShowForTouch | |
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ESlateVisibility | HiddenType | |
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TMap< FName, bool > | VisibilityControls | |
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ESlateVisibility | VisibleType |
Constructors
Type | Name | Description | |
---|---|---|---|
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UDEPRECATED_UCommonVisibilityWidgetBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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const TArray< FName > & | ||
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void | HandleInputMethodChanged
(
ECommonInputType input |
|
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void | ListenToInputMethodChanged
(
bool bListen |
|
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void |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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void | Begin UWidget. |