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Unreal Engine C++ API Reference > Plugins > CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UOverlay
- UCommonVisibilitySwitcher
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonVisibilitySwitcher.h |
Include | #include "CommonVisibilitySwitcher.h" |
Remarks
Basic switcher that toggles visibility on its children to only show one widget at a time. Activates visible widget if possible.
Variables
Type | Name | Description | |
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ActiveWidgetIndex | ||
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bActivateFirstSlotOnAdding | ||
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bAutoActivateSlot | ||
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OnActiveWidgetIndexChangedEvent | ||
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ShownVisibility |
Functions
Type | Name | Description | |
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Gets the palette category of the widget | ||
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GetSlotClass () |
UPanelWidget. | |
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MoveChild () |
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OnSlotAdded () |
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Function called after the underlying SWidget is constructed. | ||
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Called when a property on this object has been modified externally | ||
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Applies all properties to the native widget if possible. | ||
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Called at the end of Widget Blueprint compilation. |
Typedefs
Name | Description |
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FOnActiveWidgetIndexChanged |