Navigation
API > API/Plugins > API/Plugins/CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UGameInstanceSubsystem
- UCommonUISubsystemBase
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUISubsystemBase.h |
| Include | #include "CommonUISubsystemBase.h" |
Syntax
UCLASS&40;DisplayName&61;"CommonUI"&41;
class UCommonUISubsystemBase : public UGameInstanceSubsystem
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | FireEvent_ButtonClicked
(
const FString& InstanceName, |
CommonUI.ButtonClicked. | |
| void | FireEvent_PanelPushed
(
const FString& PanelName |
CommonUI.PanelPushed. | |
| UCommonUISubsystemBase * | |||
| FSlateBrush | GetEnhancedInputActionButtonIcon
(
const UInputAction* InputAction, |
Gets Action Button Icon for given action and player, enhanced input API currently does not allow input type specification. | |
| FSlateBrush | GetInputActionButtonIcon
(
const FDataTableRowHandle& InputActionRowHandle, |
Gets Action Button Icon for current gamepad. | |
| bool | IsInputAllowed
(
const ULocalPlayer* LocalPlayer |
||
| void | SetAnalyticProvider
(
const TSharedPtr< IAnalyticsProviderET >& AnalyticProvider |
Set the analytic provider for the CommonUI Widgets to use | |
| void | SetInputAllowed
(
bool bEnabled, |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Implement this for initialization of instances of the system | |
| bool | ShouldCreateSubsystem
(
UObject* Outer |
Override to control if the Subsystem should be created at all. |