Navigation
API > API/Plugins > API/Plugins/CommonUI
Inheritance Hierarchy
- UObject
- UCommonUISettings
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUISettings.h |
| Include | #include "CommonUISettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig)
class UCommonUISettings : public UObject
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCommonUISettings
(
const FObjectInitializer& Initializer |
|||
UCommonUISettings
(
FVTableHelper& Helper |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AutoLoadData () |
Called by the module startup to auto load CommonUISetting data if bAutoLoadData is true. | |
| UObject * | |||
| const FSlateBrush & | |||
| const FGameplayTagContainer & | |||
| UCommonUIRichTextData * | |||
| void | LoadData () |
Called to load CommonUISetting data, if bAutoLoadData if set to false then game code must call LoadData(). | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | |||
| void | PostReloadConfig
(
FProperty* PropertyThatWasLoaded |