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API > API/Plugins > API/Plugins/CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommonUISettings
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonUISettings.h |
| Include | #include "CommonUISettings.h" |
Syntax
UCLASS&40;Config&61;Game, defaultconfig&41;
class UCommonUISettings : public UObject
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCommonUISettings
(
const FObjectInitializer& Initializer |
|||
UCommonUISettings
(
FVTableHelper& Helper |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AutoLoadData () |
Called by the module startup to auto load CommonUISetting data if bAutoLoadData is true. | |
| UObject * | |||
| const FSlateBrush & | |||
| const FGameplayTagContainer & | |||
| UCommonUIRichTextData * | |||
| void | LoadData () |
Called to load CommonUISetting data, if bAutoLoadData if set to false then game code must call LoadData(). |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostReloadConfig
(
FProperty* PropertyThatWasLoaded |
Called from ReloadConfig after the object has reloaded its configuration data. |