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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonLazyImage
Description
Establishes the name of the texture parameter on the currently applied brush material to which textures should be applied. Does nothing if the current brush resource object is not a material.
Note: that this is cleared out automatically if/when a new material is established on the brush. You must call this function again after doing so if the new material has a texture param.
| Name | SetMaterialTextureParamName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonLazyImage.h |
| Include Path | #include "CommonLazyImage.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonLazyImage.cpp |
UFUNCTION (BlueprintCallable, Category=LazyImage)
void SetMaterialTextureParamName
(
FName TextureParamName
)