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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonLazyImage
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonLazyImage.h |
| Include | #include "CommonLazyImage.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonLazyImage.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;LazyImage&41;
void SetMaterialTextureParamName
&40;
FName TextureParamName
&41;
Remarks
Establishes the name of the texture parameter on the currently applied brush material to which textures should be applied. Does nothing if the current brush resource object is not a material.
Note: that this is cleared out automatically if/when a new material is established on the brush. You must call this function again after doing so if the new material has a texture param.