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Unreal Engine C++ API Reference > Plugins > CommonUI
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UPanelWidget
- UContentWidget
- UBorder
- UCommonBorder
- UCommonHardwareVisibilityBorder
References
Module | CommonUI |
Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonHardwareVisibilityBorder.h |
Include | #include "CommonHardwareVisibilityBorder.h" |
Syntax
UCLASS&40;&41;
class UCommonHardwareVisibilityBorder : public UCommonBorder
Remarks
A container that controls visibility based on Platform, Input
Variables
Type | Name | Description | |
---|---|---|---|
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ESlateVisibility | HiddenType | |
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FGameplayTagQuery | VisibilityQuery | |
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ESlateVisibility | VisibleType |
Constructors
Type | Name | Description | |
---|---|---|---|
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UCommonHardwareVisibilityBorder
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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void | ||
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void | UpdateVisibility
(
UCommonUIVisibilitySubsystem* VisSystem |
Overridden from UWidget
Type | Name | Description | |
---|---|---|---|
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void | Begin UWidget. |