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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonButtonBase
References
| Module | CommonUI |
| Header | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonButtonBase.h |
| Include | #include "CommonButtonBase.h" |
| Source | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Private/CommonButtonBase.cpp |
UFUNCTION&40;&41;
virtual void UpdateHoldData
&40;
ECommonInputType CurrentInputType
&41;
Remarks
If HoldData is valid, assigns its values to Keyboard and Mouse, Gamepad and Touch, based off the Current Input Type.