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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonButtonBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Input,
Meta=(EditCondition="CommonInput.CommonInputSettings.IsEnhancedInputSupportEnabled", EditConditionHides))
TObjectPtr < UInputAction > TriggeringEnhancedInputAction
Remarks
The enhanced input action that is bound to this button. The common input manager will trigger this button to click if the action was pressed