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API > API/Plugins > API/Plugins/CommonUI > API/Plugins/CommonUI/UCommonButtonBase
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Setter, Category=Sound,
Meta=(DisplayName="Pressed Sound Override"))
FSlateSound PressedSlateSoundOverride
Remarks
Optional override for the sound to play when this button is pressed. Also used for the Selected and Locked Pressed state if their respective overrides are empty.